Other new features include an overhauled UI, improvements to the quality and topology of stock characters, support for an unlimited number of lights in a scene, and support for DirectX 11-based viewport tesselation. The software will also support physically based rendering via a plugin for Indigo Renderer – although it’s another paid add-on, in addition to needing to own a licence of Indigo itself. IClone 6 also adds support for multiple textures and improved level of details and wind behaviour in IDV’s SpeedTree vegetation – recently integrated in Unreal Engine 4. It also extends iClone’s existing native rigid and soft body physics systems with a new ‘soft cloth’ simulation system based on Nvidia’s PhysX technology. Support for industry-standard technologiesĪlthough traditionally viewed as a hobbyist’s tool, the new update implements a number of standard professional technologies, including Allegorithmic’s Substance system for procedural materials. Paid add-ons enable users to import custom characters in standard formats or build new characters from a library of stock parts, and to import motion-capture data from a Kinect sensor. It comes with a set of DAZ-style stock characters and props, and more can be bought online. IClone is intended to provide a quick way to create previz-quality animations via a simple drag-and-drop workflow structured conceptually in the same way as a real live-action shoot. Tools for creating quick previz-quality animations The update adds support for key real-time technologies, including PhysX, SpeedTree and Allegorithmic Substances. Reallusion has made iClone 6, the next version of its real-time 3D animation tool, available to pre-order. Reallusion has just made the update to its real-time animation tool available to pre-order prior to its release in December. IClone 6 supports IDV’s SpeedTree real-time plants, including improved wind behaviour and LODs.
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